Top 10k strings from ZxZvm v1.02 +3 (1999)(John Elliot).dsk in <root> / bin / z80 / software / Sinclair Spectrum Collection TOSEC.exe / Sinclair ZX Spectrum - Games / [DSK] /

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  34 Track-Info
   4 MINIZORKZ3 
   2 uNot a ZXZVM savefile
   2 savefile) to reproduce it.
   2 saved positions can be loaded by
   2 saved position file has changed
   2 previous versions, though old
   2 pretending to be a Commodore
   2 in this version of ZXZVM.
   2 giving me enough information
   2 games (except the four
   2 format are supported. All known
   2 currently 7 (ie, ZXZVM is
   2 ZZZZ[X_PPP
   2 ZXZVM, please let me know,
   2 The interpreter number is
   2 Thanks to:
   2 Positions saved with this
   2 PIRATE  Z5 
   2 Operation abandoned
   2 It does support:
   2 Illegal instruction at PC=000000 : opcode = 00
   2 If you manage to find a bug in
   2 IMPORTANT: The format of the
   2 * Unicode support.
   2 * Timed input to within 1/10
   2 * The graphics font (no. 3)
   2 * Support for v6 and v7 games. 
   2 * Support for v1, v2 and v4
   2 * Support for setting the Tandy
   2 * No sounds other than a beep.
   2 * No Unicode support.
   2 * No UNDO command (a memory
   2 * John Holder and the authors
   2 * Graham Nelson and those who
   2 * Accented characters for
   2 (possibly in the form of a
   2 "zxzvm.bin"
   2 "zxio.bin"
   2 "Graphical" games) are available
   2   the Spectrum version; the
   2   specification.
   2   output. Accented characters
   2   of Jzip; several routines in
   2   interpreter number already in
   2   fact, you can set the
   2   deduced the Z-machine
   2   constraint).
   2   command is POKE 28675,n.
   2   cannot be entered.
   2   bit and interpreter number. In
   2   been fixed.
   2   +3 or PCW8256.
   2          Acknowledgements
   2          ================
   1 ~"Q"V"Y"a"n"
   1 }Vua>wVua>6^
   1 with Graham Nelson's compiler
   1 wider than they should.
   1 while playing any game!
   1 well known Zork game (this was
   1 versions are not compatible with
   1 versions are not compatib
   1 those games produced by Infocom
   1 this version.
   1 this versi          ZXZVM v1.02
   1 this is a Z-machine version of
   1 themselves, and games produced
   1 them separately.
   1 the classic Mad Bomber arcade
   1 the TAP file. You must download
   1 tWARNING: This story file has attempted to access object 0.
   1 t Expected $
   1 t  Locals $*
   1 quality of the interpreter
   1 program which simulates a
   1 ported to Z-code by Ricardo
   1 play adventure games in the
   1 of the Z-Machine Standards
   1 of games in these formats may be
   1 o an unexpanded
   1 machine for adventure games,
   1 interprets such tricky code).
   1 in the late 1980s (running under
   1 in one of these formats. A lot
   1 in one of these formats.
   1 in fact cassette version of Zork
   1 if-archiveXgamesXzcode.html
   1 http://bang.dhs.org/if-archive/
   1 games is wrong; quips come out
   1 game, by Neil James Brown. This
   1 game is included here to show
   1 full v3/v5/v8 Z-machine, except:
   1 found and downloaded using HTTP
   1 for Commodore 64).
   1 does not implement Unicode
   1 does not compress the saved
   1 developed strictly as virtual
   1 conversation with a psychiatrist
   1 compliance with it, because it
   1 compatible with Quetzal and
   1 b:curses.z5
   1 are also included:
   1 an updated version of the story file.
   1 `:k:ne@cUV>
   1 ZXZVM was written to version 1.0
   1 ZXZVM v1.02 +3                 Copyright 1998-9 by John Elliott
   1 ZXZVM savefile
   1 ZXZVM is restarting...
   1 ZXZVM is an Infocom interpreter.
   1 ZXZVM attempts to emulate a
   1 ZXZVM   BIN
   1 ZXZVM   BAS
   1 ZXIO    BIN
   1 You should never see this message!
   1 Warning: Property not found!$
   1 Versions 3, 5 and 8 of the
   1 There is no any sample files on
   1 The text formatting in the
   1 The story is loading...
   1 The story file may behave unpredictably, or you may need 
   1 The save-file format is not
   1 The Mad Bomber         
   1 Story file: $
   1 Siblings: $
   1 README  TXT
   1 READ    ME 
   1 Press SPACE to finish
   1 P456789:;<=
   1 On the DSK file 3 demo Z-files
   1 OTrack-Info
   1 O Stream 3 nestin
   1 NZNZN~M4MaO
   1 NT]+:@LG:?L
   1 Mystery Science Theater(sic)
   1 MiniZork: A reduced version of
   1 Memory write has failed! HL=$
   1 MZNZNZNZNZNZNZNZNZNZNZNZNZNZNZNZN
   1 MV - CPCEMU Disk-File
   1 K-x!1x:Mx=(`
   1 Invalid property at PC=000000 Object 0000 property 00
   1 Infocom format; these include
   1 I had played a few Infocom games
   1 HTrack-Info
   1 Filename> $
   1 Essentially, it allows you to
   1 Eliza: A version of well known
   1 ELIZA   Z5 
   1 Dz+z+z+z0z0zDzDz5z
   1 Document. It does not claim
   1 Do not remove the game disc
   1 Division by zero at PC=000000
   1 DVLAND Z5 
   1 DISK       
   1 Children: $
   1 Caller PC=000000  Call type=00  Routine sp=0000  params 00
   1 CP/M on a ghastly Amstrad)
   1 Bomber: Although Z-machine is
   1 BOMBER  Z5 
   1 ATrack-Info
   1 A2?L2@LG:<L
   1 A Version mismatc
   1 A Story format 000A Spectrum +3 require
   1 A No ZXFDOS function 00
   1 A Illegal instructio
   1 A Bad ERASE_WINDO
   1 @:?L<2?L2@L
   1 @0MXNZNZNZNZNZN
   1 >?@ABCDEFGHIJKLM
   1 ;jPLUS3DOS
   1 :;<=>?@ABCDEFGHI
   1 9 Stub encountere
   1 4 Out of stac
   1 4 Memory test faile
   1 3-323=3H4&3M3r3
   1 2ZD:[D<2[D7
   1 2XD:YD<2YD
   1 2WD2XD2YD2ZD2[D>
   1 2Track-Info
   1 2 Property not foun
   1 14ra(!eRV*
   1 128). The version is 3, 5 and 8 of the
   1 128). The version is 'G'.
   1 0123456789.,!?_#'"/\-:() ******0123456789.,!?_#'"/\<-:()= 
   1 /999/9999        
   1 -- Graham Nelson, in XYZZYnews 1
   1 +3DOS error 00000
   1 + Run the .TAP file and insert a
   1 + Run the .DSK file in a +3
   1 *+,-./0123456789
   1 * Those on the Z-machine mailing
   1 * Support for the "multiple
   1 * No bold text nor font colours.
   1 * Jacob Nevins, Garry Lancaster
   1 * Graphics characters can be
   1 * Erik Kunze and the authors of
   1 * Cliff Lawson and Richard
   1 * A bug where long lines of
   1 * A bug in clearing a window has
   1 * A .TAP file
   1 * A .DSK file
   1 )y:-xG:1xO
   1 (only welldone interpreters can
   1 &c*`#2*)zF>
   1 &%Track-Info
   1 &%&2&7&C&\&a
   1 %y*-x|/g}/o7
   1 %,%5%<%C%F%I%L%Q%]%`%h%m%p%s%
   1 $[End of stack]
   1 $A Story type 000
   1 $6 Division by zer
   1 $1$4$9$>$C$F$N$V$]$j$u$
   1 $0000$Z-machine stack trace:
   1 $$$<$$@@Gt
   1 #G#L#U#\#_#b#n#
   1 "zxzvm.bas"
   1 "readme.txt"
   1 "load""read.me"" for more info...":
   1 "ZD:?LG*:L#
   1 "Story file >";
   1  Z-machine for the Spectrum +3
   1  =============================
   1  ============================
   1  -compiled from
   1  *****abcdefghijklmnopqrstuvwxyz *****ABCDEFGHIJKLMNOPQRSTUVWXYZ ******
   1  (both positive and negative)
   1  !"#$%&'()
   1   will create a copy of ZXZVM on
   1   under which ZXZVM was
   1   to start the Z-machine.
   1   the disc.
   1   the Jzip source code.
   1   text could be truncated has
   1   squeezed into an unexpanded
   1   list, for general advice.
   1   line of text.
   1   included in the middle of a
   1   emulator (or copy it on real
   1   discs" header bit; this would
   1   developed.
   1   bugs to my notice.
   1   blank disk (or DSK file). It
   1   and Zeljko Juric, for bringing
   1   allow bigger games to be
   1   ZXZVM is supplied as:
   1   ZXZVM are handTrack-Info
   1   ZXZVM are hand
   1   XZX, the Spectrum emulator
   1   Wildey, for PCW16 programming
   1   +3) then load ZXZVM.BAS file
   1    Bug fixes and enhancements
   1    ==========================
   1     John Elliott, 1-5-1999
   1      ======================
   1      (in order of priority)
   1       Loading ZXZVM
   1       =============
   1          in this version
   1           The Wish List
   1           Known bugs
   1           ==========
   1             Features